Zwicky Box Solutions:
A Matrix of Design Elements for Collaboration

September 13, 2000 • Palo Alto knOwhere store

The Ehama Institute & Partnership • knOwhere, Inc.& it's ValueWeb™ Community • MG Taylor Corporation

The Connecting Statements


MIR IMAGINATIONS

For the duration of eight days on the Mir Space Station six singers gather for the purpose of making allies. They are allied with the Institute for the Future. A kidnapping is the attraction strategy for a lifetime experience. As we travel by pony, we reach our accommodation--a castle. Before beginning this journey, participants write their autobiography. The content of this experience explores complexity by using theatre as the activity. Everyone will facilitate this experience, using flags as the means of facilitation and play as the modality. A sand box is the media and the tone is beauty. We earn a pot of gold and at the same time, the cost is bartered. The outcome of the experience is taking responsibility and the feedback we receive is "extra" ordinary. The after effects of this experience create new hairstyles/ways of thinking. Our mascot is chief's hats.

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GENERATIONS

For the duration of forever at WindTree, 1000 people who have never been there gather for the purpose of growing. They are allied with native people on reservations. Suggestive imagery is the attraction strategy for an experience of eleven days. As we all travel by walking, we reach our BIVI bag accommodations. Before beginning this journey, participants prepare by constructing the Solution Box. The content of this experience is to discover music theory by listening as one our one of our activities. Children facilitate our experience, using silence as the means of facilitation and sewing as the modality. Wireless is the media and the tone will be like a camp or fair. We earn lots and at the same time, trade is the cost. The outcome of the experience is organizational transformation and the feedback we receive is love. The after effects of this experience create a cultural revolution. Our mascot is something wearing a robe and a hat.

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MACHU PICHU

For the duration of one week in Machu Pichu thought leaders gather for the purpose of discovery. They are allied with their families. A scavenger hunt is the attraction strategy for an experience of one year. As we travel by electric car, we reach our soft ground accommodations. Before beginning this journey, participants prepare by journaling. The content of this experience joins various intelligences and uses cloud hands as one of the activities. Chiefs facilitate our experience, using written instructions as the means of facilitation and ultra sound as the modality. Fire is the media and the tone is one of creativity. We earn lots and at the same time, the cost is negotiable. The outcome of the experience is enlightenment and the feedback we receive is in the form of song, film and opera. The after effects of this experience create a new story about the way we are. Our mascot is Gaia.

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SUNRISE SUMMER SOLSTICE

For the duration of the Summer Solstice at multiple locations, trendsetters gather for the purpose of starting a new movement. They are allied with Wired Magazine. TV is used as the attraction strategy for an experience of one year. Completing a triathlon is how we travel to our JW Marriott (HK)-like accommodations. Before beginning this journey, participants prepare with disciplined practice. The content of this experience is making new connections using clowning as our activity. Elders facilitate our experience, using dance as the means of facilitation and playful activity as the modality. All forms of media are used and the tone expresses many energy states. Our earnings are abundant and the cost is $888.88. The outcome of the experience is new connections and the feedback we receive is in the form of another opera, film and song. The after effects of this experience manifest in a CD album. Our mascot is Camelot, a sailing ship.

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