The Transition Manager in Practice:
Knowledge Worker Orientation
Logs from Tom Lloyd and Chip Saltsman's
from Tom's E-mail dated October 22, 1996
and
Chip's E-mail dated November 8, 1996
(published 11/12/96)
Editor's Note: New Knowledge Workers receive orientation
before their first DesignShop. This may coincide with the WalkThru, which
is a collaborative session with the Crew,
Client Sponsors and Facilitators
whose purpose is to design the DesignShop. In the case presented below,
the orientation session was a separate event held before the WalkThru..
The WalkThru is usually held the day before the DesignShop begins.
Names of clients have been changed or eliminated to
maintain fiduciary responsibility.
The article begins with Tom's E-mail and then concludes
with Chip's. You can see how the idea evolved between two different DesignShops,
two different Crews and two different Process Facilitators.
Hello all-
As promised, here is the design that we discussed for a way to bring
new people into the Management Center environment. A little context for
those of you that were not at the Management Center for the DesignShop
last week.
Context
The DesignShop was tactical in nature, with the express purpose of creating
a high to mid-level process model of the client's Order to Delivery process
as part of a larger consulting engagement. The client would like to use
the BAAN software package for their final state model and the Orgware
software for their test and evaluation (i.e., to ensure that BAAN will
work with their process and vice versa).
As part of the original Design of the session, we brought in about eleven
BAAN and Orgware specialists from around the world to help Crew the session
as Knowledge Workers, and organize the output of the DesignShop into the
process model during and after the event. Through crossed wires, changing
needs, and changes in the DesignShop design, the real talent of these
experts was never maximized. Also,we [as a Crew] never got synchronized
because of scheduling problems, missed communications, and a lack of context
about each others needs. Towards the end of the shop, we were cooperating
with each as we worked towards the creation of a content rich work product.
Unfortunately, we missed opportunities to learn from one another and
build "team" in preparation for the next several DesignShops
for the client.
Proposed Solution
How new Knowledge Workers are introduced to their work, role, and environment
is very important.
I have had to introduce people to Knowledge Work before, and I came up
with this design when I was the process facilitator for a DesignShop in
which 12 of the 18 Crew members where new, and the other 6 were overworked
core Crew .
I wanted to give the new Knowledge Workers an introduction to the major
ideas behind the DesignShop process without involving any other core Crew
members and came up with this simple design. I treated the new Knowledge
Workers as participants and designed a 3 to 4 hour design. The session
was treated as a standard session with all the trimmings - music, snacks,
video capture, etc...
The Design
Module 1 - Introduction (45 min - 1 hr)
I treated this as an introduction to Knowledge Work in our Leadership
Center [a Management Center type environment], not as an introduction
to the upcoming DesignShop, like I would normally do in a WalkThru. After
a brief welcome and explanation of some of the logistical issues I began
a dialog about Knowledge Work, environment, and facilitation. After covering
each of these topics and how they applied to our work, I went through
the models discussion that we
all are familiar with. After this, I had all of the participants go through
a Take-A-Panel™ (TAP) with a twist exercise.
Module 2 - Take, Copy, and Share-A-Panel exercise. (45min - 1
hr)
This module got the participants involved with using their environment
and gave them a chance to experience one another in a different way than
they ever had before back at their office. The question list was short
and went something like this;
Using only pictures answer the following questions:
- Who are you?
- Why are you here?
- What would you like to learn this week?
- How do you treat people you invite to your house for dinner?
- What would you like us to help you remember [Birthdays, Anniversaries,etc.].
- Using words: Write down the first 10 words that come to mind when
you think of the word "expectation?"
The standard TAP boiler plate was used to stress that each work should
stand alone.
The participants were given 15 minutes to answer these questions, and
were then handed another instruction. The Part b assignment told each
person to go find a clipboard with paper and a set of colored pens in
the production room, take these items back to the radiant room, and copy
down someone else's panel using the same colors and style of the original
author - all without talking. They were each given 15 minutes to do this
exercise. The production room was unlabeled and no specific description
was given. The pens and clipboards where neatly arranged on a table next
to the copying machine.
Finally, each participant was given a chance to share the panel they
copied with the group. This worked great with the participants I was with.
The interpretation of some of the graphical answers was marvelous, and
everyone was given a chance to explain any misinterpreted answers.
Module 3 - Mind Map/Expectations (45 min - 1 hr)
While the participants were copying down their information, I quickly
generated a mind map for the word "expectation." I used the
mind map to reinforce that the Learning Center was an environment that
helped people to think and learn in different ways. Also, the topic of
expectations is very powerful because it led right into a discussion about
what the different jobs are within the DesignShop, and what is expected
of everyone on the team, working hours, dress code, energy, focus, and
roles.
Module 4 - Build-A-Document (45 min - 1 hr)
The last part of the session was spent actually generating a Journal
documentation. I explained why we documented our work, and walked the
participants through the process of creating a document for the day. I
had created the Cover and Module dividers the week before, I had a copy
of real time form the Models text from a prior DS, all of the written
questions, all of the wall copies including the mind map, an Appendix
containing the Axioms, an
"About Your DesignShop" pamphlet, the Seven
Domains model, the 5-E's of Education
model, and the 10-Step model.
The team built their own document and took it home with them that night.
Each participant was also given a DesignShop Staff Manual.
Thoughts on Experience
The group I had responded well to this session. A lot of things that
could have turned into issues didn't because they were addressed early
on. I'm not saying things went perfect. However, when the questions started
to come I could always refer to our first conversation and the ground
work that was laid.
I believe this design works well for groups of 5 or more. If you are
faced with a group smaller than five I believe some changes would be in
order.
The major theme I tried to get across in every part of this Scan
event was that things worked differently within the Leadership Center
[or Management Center] environment. Participants in the Center are actively
facilitated through a process by Knowledge Workers that enables them to
discover their group genius.
Well, I hope this helps. If you have any ideas, thoughts, or questions,
let me know. It was a great week, and I think we got a lot accomplished.
Sincerely,
:{) Tom
Hi everyone,
In preparing for the upcoming DesignShop, we were asked by the client
to include approximately a dozen of their people as Knowledge Workers.
These individuals were people that might otherwise have been participants,
as they are the folks that will take the output from the DesignShop as
a blueprint for their ongoing systems/reengineering project. The idea
was that they would take down a synthesis of what was said and done in
the breakouts, so they could add value to the final product, but also
have context that they could use going forward. We have tried this several
times previously. We had an opportunity to spend five hours with these
folks yesterday (in a conference room at their headquarters), and will
have the day prior to the DesignShop also.
Linda, Terry and I put a lot of thought into how best to integrate them
into the space and get them up to speed quickly, without getting them
wrapped around the "I don't want to bus tables" axle. The principles
we used were:
- They need to have a Task to complete post DesignShop. They need to
walk out of the space with a completed thing under their belts.
- They need to understand that they are passive collectors of information,
not active participants who are taking notes.
- They need to understand that they are part of the environment and
as such will have a major effect on the energy and focus of the participants,
positively and negatively.
We put together an agenda for the five hour session, based on input from
Bryan Coffman, Michael Kaufman and Matt Taylor. When they first arrive
in the space on the day before the DesignShop, we will use the space-familiarization
ideas that Tom Lloyd put out in an E-Mail a couple weeks ago. Our five
hour session went very successfully, with the participants really getting
into the authors and the TAP/SAP [Take-a-Page/Share-a-Page]. We ended
up with a synthesis discussion that put a lot of ideas on the table of
directions the team could go with their deliverable (not just a PowerPoint
something or other.)
What follows is the agenda and the text of the Take-a-Page assignment.
Agenda:
Time |
Activity |
10:00 - 10:15 |
Welcome, brief intro by Mark. Group exercise (how
to pass three Koosh balls around a room in <3 seconds). |
10:15 - 11:00 |
This is the Management Center- stories, video. |
11:00 - 12:00 |
Readings (read a chapter) |
12:00 - 12:30 |
Author to Author: What would these authors say to
this group? |
12:30 - 1:00 |
Three-Day agenda, work products, what it means to
be a Knowledge Worker (used guidelines below). |
1:00 - 1:30 |
Take-A-Page (see Take-A-Panel) |
1:30 - 2:00 |
Share-A-Page (see Share-A-Panel) |
2:00 - 3:00 |
Synthesis around how we get the project done, how
we work as a team, what do we want in a template, technical needs,
etc. |
Take-A-Page
This is an individual assignment. Find a piece of flip chart paper anywhere
in the room. Please write your name at the top of the paper. On the paper
address the following questions. Write what you know, think, feel and
see. Using the colored markers, create graphics and words to present your
ideas in a "stand alone" form that anyone could view and understand.
You may deal with these questions one at a time, as a group, or as a single
model. You have 30 minutes to complete this assignment.
It is now April 6, 1997 [Editor's note: the assignment is couched
into some future time frame and the participants are asked to look back
on the upcoming DesignShop as if it were already completed]. You
are in a meeting with the President of the company. He mentions that an
editor from Fast Company magazine will be in town tomorrow and asked to
interview a member of the team that created the work product following
the November, 1996 DesignShop. This work product has been receiving incredibly
positive reviews from within the organization and great word-of-mouth
from outside. The President is not going to be in town, and would like
you to meet with the magazine representative. As you lean back in your
seat, you reflect about the work product, and why it was received so well.
- Draw a template/outline/visual of the work product.
- How are people using the work product? What kinds of information do
they get from it? What kind of information (if any) does it accept in
return?
- What form does it take? What medium? Is it a dynamic or static document?
- Fast Company magazine typically does articles on innovative, unusual
and useful ideas. Outline the article. What "quotes" will
be contained in the margins to draw readers attention?
- Describe the way the work product was created.
- When people mention the work product to you, what feature, quality,
or utility is cited as its best aspect? How was that aspect designed
in?
- What was your special contribution to the work product? What skill
or talent did you possess that enriched it?
- How did the team determine what to include in the document and what
to leave out?
- What computer skills and computer hardware did you bring to the group?
- What did you personally get out of the session?
(Fast Company is a magazine
that has made a recent and dramatic appearance in the business press.
It combines business acumen--one of the editors was formerly editor of
the Harvard Business Review--with a desire to present new information
or old information in a new way. It is targeted at companies that consider
themselves fast movers in the marketplace and people that want their company
to move fast. They typically do articles on innovative, unusual, exciting,
and useful ideas, or they take conventional ideas and present them in
an innovative, unusual, exciting and useful ways.)
Knowledge Worker Guidelines
- To "facilitate" means "to make easy". Our job
as facilitators is to make it easy for the participants to concentrate
all their attention and energies on a complex set of challenges, problems
and decisions. We are placing them in a highly interactive and creative
environment, removing all distractions and barriers to creativity, challenging
them to think "outside the box", and driving them towards
emerging conclusions.
- Our intent is to produce a Work Product that is finished when we leave
and is highly useful.
- Be sensitive that you are guests in someone else's shop. We believe
in and value what we do, even if it looks unconventional. Experience
before you judge. Allow yourself to be facilitated. Understand that
this will probably be an intense experience.
- Look farther than your task. Be cognizant of all that is going on
around you.
- Be invisible. Avoid things like disruptive noise, side conversations,
running. You can take walks if you need to decompress. Even little things
like the crunching noise as you eat potato chips or the click of a camera
shutter is very noticeable at the wrong time.
- Be ready for rapid shifts in what you thought was the scheduled agenda.
- We have no hierarchy or privileged classes at the Management Center.
- There are lots of ways to collect data. Also, be alert to the underlying
"why".
- Go with the flow.
- You may need to roll up your sleeves and help us design.
- You will get lots of questions. We try to get an answer back in 5
minutes on ANY request. If you don't know, flag another Knowledge Worker.
- We arrive 90 minutes before the participants. We generally stay long
after they leave. We put in long hours. Keep an eye on each other's
energy.
- Resist the temptation to converse with the participants. We do not
want to draw their attention away from their work. Especially do not
converse with participants about how the DesignShop process is going
or seems to them. That would be a real disservice to the event. We want
the participants "in the game" the whole time, not to step
back to the sidelines.
- You will be exposed to important proprietary information. It must
stay proprietary.
- Dress is casual/business casual. Be comfortable. Wear comfortable
shoes.
- The Management Center is fun. Enjoy!
Chip
copyright © 1996, MG Taylor Corporation,
Chip Saltsman, Tom Lloyd. All rights reserved
copyrights,
terms and conditions
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